skinned mesh
基本解釋
- [計(jì)算機(jī)科學(xué)技術(shù)]蒙皮骨骼蒙皮網(wǎng)格
英漢例句
- There are three types of Real-time Character Animation: Articulation Animation, Single Mesh Model Animation and Skinned Mesh Animation.
實(shí)時(shí)角色動(dòng)畫(huà)分為三種:關(guān)節(jié)動(dòng)畫(huà)、單一網(wǎng)格模型動(dòng)畫(huà)和骨骼蒙皮動(dòng)畫(huà),本文對(duì)這三種動(dòng)畫(huà)技術(shù)做了深入研究。 - The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.
逐像素光照計(jì)算、實(shí)時(shí)陰影、材質(zhì)與絲綢材質(zhì)的渲染及蒙皮網(wǎng)格體的渲染。
雙語(yǔ)例句
詞組短語(yǔ)
- Skinned -mesh algorithm 蒙皮骨骼算法
- skinned mesh renderers 蒙皮網(wǎng)格渲染器
- Skinned Mesh Renderer 蒙皮網(wǎng)格渲染器;人物蒙皮網(wǎng)格渲染
短語(yǔ)
專業(yè)釋義
- 蒙皮骨骼
This thesis makes a study of collision detection in skinned mesh animation.
本文對(duì)蒙皮骨骼動(dòng)畫(huà)的碰撞檢測(cè)技術(shù)做出了詳細(xì)的研究和討論。 - 蒙皮網(wǎng)格